Reference · v1.0.0
Scene JSON
Reference the Vaelis scene serialization format.
#Top-level shape
{
"sceneName": "Level1",
"hierarchyFolders": [],
"entities": []
}#Entity shape
{
"id": "e12",
"name": "Target",
"tag": "Target",
"active": true,
"folderId": null,
"prefabId": null,
"prefabOverrides": {},
"components": {
"Transform": { "x": 0, "y": 0, "z": 0, "rotation": 0, "scaleX": 1, "scaleY": 1 }
}
}#Component registry
SceneSerializer recognizes the runtime component types: Transform, Camera, SpriteRenderer, ShapeRenderer, StrokePath, TextRenderer, SpeechBubble, ChatLog, TextInput, Joystick, Rigidbody2D, Collider2D, Joint2D, Light, ShadowCaster, CharacterController, LightingSettings, SpriteAnimation, AudioSource, AudioListener, Tileset, Tilemap, NavWorld2D, NavAgent2D and Script.
#Authoring rules
Scene files are plain JSON and can be authored by the editor, generated by tools or hand-written. The serializer deep-copies folder/prefab override data so saved snapshots do not alias live state.
#Default camera
A fresh/default scene uses a Main Camera entity with tag MainCamera, active state enabled, Transform at 0,0 and a main Camera flag.