VaelisDocs
v1.0.0
Editor · v1.0.0

Editor overview

Navigate the Vaelis editor and understand the main development surfaces.

View as Markdownllms.txt

#Main surfaces

AreaPurpose
HierarchyShows entities in the current scene, including hierarchy folders.
InspectorEdits entity metadata and component properties.
ViewportScene/game editing and gizmos.
Script editorEdit JavaScript with engine-aware autocomplete.
Bottom panelsAnimation, tileset, navigation, status and related workflows.
Toolbar / menusSave, project I/O, physics layers, navigation areas, entity creation and export.

#Entity creation

The Add Component workflow exposes the engine’s authoring components, including Rigidbody2D, Collider2D, Joint2D, CharacterController, SpriteRenderer, SpriteAnimation, ShapeRenderer, StrokePath, Light, AudioSource, AudioListener, ShadowCaster, LightingSettings, Tileset, Tilemap, NavWorld2D, NavAgent2D, TextRenderer, SpeechBubble, ChatLog, TextInput and Joystick.

#Editor principle

The editor writes serializable scene/project data. Runtime systems consume that data. Private helper modules under project/editor/ should be treated as implementation details, not game scripting APIs.