Editor · v1.0.0
Assets & animation
Use sprites, animation clips and audio assets from the editor.
Exact control pathImported sprites/audio/scripts/prefabs live in the bottom Project panel. Drag supported assets into the center Scene viewport. For animation, add Sprite Animation in the Inspector, then use the Animation editor window to create clips and import frames.
#Sprites
SpriteRenderer points at an asset key rather than embedding image data in the component. This keeps scene JSON lightweight and lets exported runtime assets remain separate.
#Animation
SpriteAnimation stores clips and current playback state. Scripts can call this.animator.play("Run"), stop playback and inspect current clip/frame information.
#Audio
AudioSource stores the asset key plus playback properties. 3D sources use minDistance for full volume and fade toward silence at maxDistance. AudioListener defines the hearing radius and sound enter/leave callbacks are available to scripts.