Tileset
Vaelis 1.0.0 Tileset component reference: fields, script API, behavior and examples.
#What it does
Defines a reusable 16-role autotile set. The editor can auto-slice one image or accept separate role images.
#How to add and use Tileset
Editor path: Select the target entity in the Hierarchy (left side) → look at the Inspector (right side) → click Add Component at the bottom of the Inspector → search for Tileset → click the component row. The Add Component picker is a centered modal with a search box; it only lists components not already attached.
For components with a dedicated editor tool, the tool is opened or activated from the location described below. Do not assume that adding the component alone activates its editor; some systems require a separate window, panel, or viewport tool.
#Component setup & editor tools
- Select/create a Tileset entity → Inspector → Add Component → Tileset → open the Tileset panel. Define tile data there, then assign/use the Tileset from a Tilemap.
#What you should see after adding it
The component appears as its own section in the Inspector. Its serialized settings are listed in the Component data table below. If a field is conditional, it appears only when the relevant mode/type is selected. If a field is a runtime state field (for example grounded or resolved velocity), treat it as read-only diagnostic state unless the API reference explicitly documents it as writable.
#How to read the settings
For every setting below, the documentation distinguishes type, default, meaning, and tuning direction where behavior is known. When a value represents a direction, use the engine's coordinate convention documented in Coordinate system; do not substitute Unity/Godot conventions.
#Component data
| Field | Type | Purpose | Default |
|---|---|---|---|
name | string | Tileset display name. | New Tileset |
tileWidth | number | Tile width in pixels/world units. | 32 |
tileHeight | number | Tile height. | 32 |
slots | object | 16 named autotile role → sprite asset key. | {} |
#Autotile roles
| Slot | Role | Meaning |
|---|---|---|
| 1 | cornerTL | Canonical role slot |
| 2 | edgeT | Canonical role slot |
| 3 | cornerTR | Canonical role slot |
| 4 | stubT | Canonical role slot |
| 5 | edgeL | Canonical role slot |
| 6 | center | Canonical role slot |
| 7 | edgeR | Canonical role slot |
| 8 | lineV | Canonical role slot |
| 9 | cornerBL | Canonical role slot |
| 10 | edgeB | Canonical role slot |
| 11 | cornerBR | Canonical role slot |
| 12 | stubB | Canonical role slot |
| 13 | stubL | Canonical role slot |
| 14 | lineH | Canonical role slot |
| 15 | stubR | Canonical role slot |
| 16 | single | Canonical role slot |
#Notes & behavior
- Autotile selection is computed from the four orthogonal neighbors; the stored Tilemap data is the filled-cell set, not a baked per-cell sprite choice.