Get started · v1.0.0
Scripting quickstart
Learn the Vaelis JavaScript scripting model in one page.
#Script shape
Vaelis scripts are plain JavaScript functions executed by the ScriptSystem. You do not create a class instance yourself. The engine binds the entity context to this.
function onStart() {
this.health = 100;
}
function onUpdate(dt) {
this.x += 100 * dt;
}#The two layers of the API
| Layer | Examples | Use when |
|---|---|---|
Entity context (this) | this.x, this.sprite, this.rigidbody, this.destroy() | You are acting on the current entity. |
| Globals | findFirst(), scene.load(), physics.raycast(), input.keyDown() | You need scene-wide services or another entity. |
#Common component shortcuts
When a component exists on the entity, the corresponding module is exposed on this: this.sprite, this.shape, this.text, this.rigidbody, this.controller, this.animator, this.camera, this.audio, this.collider, this.joint, this.navAgent, this.light, this.shadowCaster, this.strokePath, and more.
#Discoverability
The editor’s script autocomplete is sourced from the same public API lists documented here. A good rule for generated code is: use documented globals and component modules; do not reach into internal runtime systems or editor modules.