Tilemap
Vaelis 1.0.0 Tilemap component reference: fields, script API, behavior and examples.
#What it does
Sparse painted tile grid that references a Tileset entity by ID.
#How to add and use Tilemap
Editor path: Select the target entity in the Hierarchy (left side) → look at the Inspector (right side) → click Add Component at the bottom of the Inspector → search for Tilemap → click the component row. The Add Component picker is a centered modal with a search box; it only lists components not already attached.
For components with a dedicated editor tool, the tool is opened or activated from the location described below. Do not assume that adding the component alone activates its editor; some systems require a separate window, panel, or viewport tool.
#Component setup & editor tools
- Select/create a Tilemap entity → Inspector → Add Component → Tilemap. Use the Tilemap viewport/panel tools to paint the configured Tileset.
#What you should see after adding it
The component appears as its own section in the Inspector. Its serialized settings are listed in the Component data table below. If a field is conditional, it appears only when the relevant mode/type is selected. If a field is a runtime state field (for example grounded or resolved velocity), treat it as read-only diagnostic state unless the API reference explicitly documents it as writable.
#How to read the settings
For every setting below, the documentation distinguishes type, default, meaning, and tuning direction where behavior is known. When a value represents a direction, use the engine's coordinate convention documented in Coordinate system; do not substitute Unity/Godot conventions.
#Component data
| Field | Type | Purpose | Default |
|---|---|---|---|
tilesetEntityId | string|null | Entity ID containing the Tileset component. | null |
cells | sparse object | Filled cell keys in `col,row` format. | {} |
#Notes & behavior
- Tilemap has no dedicated `this.tilemap` script API in 1.0.0. It is edited as scene data by the editor and rendered by TilemapSystem.
- Cells may use negative coordinates. The key format is `col,row`.